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Europa universalis 4 fallout mod
Europa universalis 4 fallout mod










Thanks to xyloz for the Brotherhood of Steel national ideas, originally from the EU4 Fallout ModĪnd of course none of this would exist without the wonderful work of the After the End teamĬlick to expand.I imagine Venice is also in there as a lost city? though I'd think that including Cities that simply would no longer exist in post-apocalyptic scenarios due to the fact that modern technology and maintenance are the only things keeping them around is a waste of space when there are many great cities in Europe(and the rest of the "Old World") who's ruins could hypothetically be found Paris, Berlin, Prague, Constantinople/Istanbul, Moscow(the Russians that invade aren't from that far west, so we don't know if that city still stand or not), London(oops, sorry forgot that the Empire of the Isles would theoretically be lead from there), and Rome, and that's just with capitals of the pre-Event nations, there are plenty of major cities who's legacy would continue in myth and legend. Totally re-worked colonial and trade company regions Explore the post-apocalyptic world beyond the Americas With Mandate of Heaven enabled, The Celestial Empire of California Province count reductions in Europe, to make it fit for colonisation

europa universalis 4 fallout mod europa universalis 4 fallout mod

Many new provinces in North America, Africa, and Australia A standalone EU4 version, generated with this converter, is available at The EU4 converter DLC is required to use this mod the converter's interaction with Sons of Abraham and Conclave are both supported. This is an ongoing work in progress, feedback and suggestions are appreciated but bear in mind that a lot more is planned than is currently implemented.

europa universalis 4 fallout mod

This is a fan-made submod for After the End using the EU4 Converter DLC to continue your campaign beyond the 31st century.












Europa universalis 4 fallout mod